The Ultimate NCAA Sports Video Game Project

It’s difficult to even know where to begin with this blog entry. Even though it’s many years in the making, it’s still difficult to put everything into words and try to lay the groundwork for an explanation. So this may seem long-winded and rambling but it’s the most important blog post I’ve ever written.

In late June I’m going to be walking away from social media and the Chicago White Sox. Yes, I know, I’ve said it before and did not follow through. This was a timing issue more than an issue of desire. I’ve been planning this out carefully, down to the last detail. And while I’ve been considering this move since at least 2011, the actual want to do this stretches back much further than that… 2001… 1997… As far as 1993.

I’ll begin with exactly what my plan is and why I want to do it. The plan part is easy, I want to play an entire college “dynasty,” or career, in the video game world. I want to play four seasons of college football, basketball and baseball. You may wonder what that has to do with the White Sox or social media, and I’ll get to that as I go on. The why, I can’t answer for sure. It may be a midlife crisis, it may be a longing for happier days, of which I’ve had many, back in the late 1990s and early 2000s. It may be a lot of things combined.

As a lot of you know, EA Sports stopped making college sports games in the 2010s (and at least one college franchise in the 2000s) due to the athletes not receiving any kind of royalties due to their likenesses being used in the games. The last college football game hit the shelves in 2014, the last college basketball game in 2010 (both on the PlayStation 3) and the last college baseball game (of which there were only two) in 2007 (on the PlayStation 2). So it is here that I made my decision to play the entire Dynasty on the 2007 games for the PlayStation 2. NCAA Football 07, NCAA March Madness 07 and MVP NCAA Baseball 07.

Yes, they’re severely outdated (like 16 years outdated), but that means less than one might imagine since updated rosters are available not only for download but on memory cards that can be purchased from eBay or other online stores. So while the graphics will be extremely dated, the experience won’t be.

Now, I want to take a step back in time and explain how I got to this point.

I have a long experience as a sports video gamer. One of the absolute highlights of this came back in 1993, when my friend Calvin and I spent a weekend playing Baseball Stars on the NES.

Baseball Stars was the first video game to include a fully programmable option, you could create your own teams and your own leagues, even with the ability to make players male or female. This was unheard of at the time, and that game was, and still is, one of my all time favorites. Calvin and I had what might be considered a fantasy draft, selecting players for our teams, as well as one minor league team each. We then created ourselves and our entire teams and proceeded to play an entire season.

The idea of “creating” yourself in a game stuck with me. My next favorite sports game (chronologically) was Tecmo Super Bowl. This was the first sports game to feature not only real teams but real players, but the “creation” option hadn’t reached it’s point in time yet. At this point, my senior year in high school, my friend Joe Nunez and I played a complete season, just “pretending” we were the players in the game, as Joe played as the Cleveland Browns and I played as the New Orleans Saints. But I wanted to “be” me.

In the summer of 1995, I bought a copy of an old NES game called John Elway’s Quarterback. This game had neither real players or real teams, just a bunch of bland players and city names instead of teams. It’s at this point I began the “dynasty” concept; I would play four “seasons” of football on John Elway’s Quarterback and then I would start playing Tecmo Super Bowl as an NFL draftee.

John Elway’s Quarterback doesn’t have any kind of stat saving ability, so while I played I kept a spiral notebook in my hand, and every time I completed a pass or ran for positive yardage, I would write that number down in parenthesis in my notebook, and if I threw an incomplete pass, I’d mark that with an “x.” Then I could figure out my completion percentage and total yards, as well as my touchdowns and interceptions. I used the “Los Angeles” team on the game as the UCLA Bruins, and when I finished, I was “drafted” by the Cleveland Browns. I proceeded to play seven seasons with the Browns on Tecmo Super Bowl, winning three Super Bowls before I quit. For whatever reason, I didn’t keep all of my stats like I wanted to.

The next time I decided to do a Dynasty was 1997, and it was much more advanced and involved than the 1995 version. This time, I was using the Super Nintendo and was playing both football and basketball at UCLA, using College Football USA 97 and NCAA Final Four Basketball and when I finished, I created myself on Madden 97. This was leaps and bounds ahead of what I had done before, with College Football USA 97 keeping all of the important stats I needed and, while NCAA Final Four Basketball didn’t really have a season option, I made the best of it and played what amounted to four full seasons. When this was finished, I was drafted by the Pittsburgh Steelers on Madden 97 but I never got around to actually playing for them.

This was not my least successful run, but it was definitely not my best. While College Football USA 97 was a million miles ahead of keeping my own stats with a “fake” team, there was still no option to create myself (however, on the Sega Genesis version of College Football USA 97, player creation IS an option) and the game play was so unbelievably slow, there was no real enjoyment to be had playing the game. But the fact that I was able to play football AND basketball was a revelation and really did change everything.

Fast forward to 2001. I had upgraded to a Sony PlayStation and the first thing I did was purchase NCAA GameBreaker 2000 and NCAA Final Four 2000, as well as NFL GameDay 2000. These games were all produced by Sony’s 989 Studios, and what a major improvement compared to my previous dynasty. I could play a full career at UCLA in both football and basketball with real stats, schedules, etc.

I enjoyed this immensely, and allowed myself to be drafted on NFL GameDay 2000 and ended up with the Carolina Panthers as a second round pick. I decided to run with it. A couple of games into my second season with the Panthers, it said my character had suffered a knee injury and I ended up being out the rest of the season. This was doubly bad when, at the end of the year, I was on the Panthers’ list of retired players. This bothered me more than it should have, and it would be nine years before I decided to try again.

I went on to pick up MLB 2000, and by 2004 I was completely off on college (and pro) football and basketball, and subsequently bought MLB 2004 and MLB 2005. Once the MLB The Show series started, I bought every game every year, including 2023. As I mentioned, during this time, EA Sports stopped producing college sports games, and at some point in the early 2010s I did buy NCAA Football 10 and NCAA Basketball 10 and eventually bought NCAA Football 13 and NCAA Football 14. They were never used and, in fact, NCAA Football 14 has never been out of the case. I just didn’t feel anything anymore for college sports, I was all in on baseball.

The problem with that is I have burned myself out beyond the ability to even function anymore. My life has been all baseball, all day, 365 days a year since 2004. I got on social media in 2005 (MySpace) and it’s been posting stories and lineups and transactions every day for 18 years. And I am ready for a change.

And I’m ready to take a step back in time to happier days and even though I know the experience won’t be the same, I still want to take the time and do this one more time, a little better than the last time I did it, because now it’s time to play college football, basketball and baseball. The complete experience.


I have procured brand new, unopened copies of NCAA Football 07, NCAA March Madness 07 and MVP NCAA Baseball 07 as well as updated rosters for each. I’m going to create myself and play all the way through, all three sports, until I “graduate.” After that, I’m not sure what I’m going to do. I may “get drafted” on Madden 07 or I may buy the newest Madden (whenever that may be) for the PS5 or I may break down and play Road To The Show for the first time on MLB The Show. I’m not worried about it right now. I’ll cross that bridge when I come to it. Right now, my focus is on unfocusing on the White Sox.

I’ve not yet decided if I’m going to do this dynasty with the WVU Mountaineers or the UCLA Bruins but at the moment it’s definitely 90% UCLA. That decision will come within the next month. The other decision I’m battling with is what to do with social media. I know the vast majority of people who are friends or followers on social media are there for my White Sox posts, so my plan at the moment is to just create new social media accounts strictly for college sports. I’ll keep my other accounts in case this idea falls flat or something happens to hasten my return to the way things are now. I’m hopeful that doesn’t happen and I hope my friends who enjoy college sports will follow me to my new platforms. That decision will also be made in the next month.

So, in closing, as I stand right now, I’m fully planning on making this project a reality. And while I’ll be using PS2 games, I have a backward compatible PS3 that does upgrade the graphics slightly. Once I’ve made the decision, I’ll be boxing up all of my White Sox memorabilia and putting it in storage. I figure this project should take roundabout two years to finish completely, at which a White Sox return is certainly possible.

Thank you for taking the time to read.

Simulating My Life: Sports Video Games, 1995-2019

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As age begins to get the better of me, I spend more and more time reminiscing about days gone by, and a couple of days ago this lead me to thinking about video games; specifically sports game simulations and the whole “create yourself” concept.

This is the idea of creating “yourself” within the game and playing CF for the New York Yankees or center for the Los Angeles Lakers or quarterback for the Dallas Cowboys. That’s YOUR name up there. Your height, weight, hair color, etc.

My first experience with this came in the form of Baseball Stars, a game for the Nintendo Entertainment System, released in 1989, Baseball Stars allowed you to create an entire team by name, including your franchise itself. A favorite among my friends for many years and still in my NES collection to this day. It was a simplified game in terms of the actual gameplay; the ability to create players and teams made it stand out.

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By 1995, a second version of the game had been released and the concept of player creation was removed. By that point, a large number of licensed sports games were hitting the market and the niche was “real players” and/or “real teams.” NBA Live had both. Madden NFL had real teams, but players were identified by jersey number only. RBI Baseball had real players, but the teams were identified only by their home city.

Tecmo Super Bowl was the exception, featuring real teams and real players. The idea that you could sit down and play an actual video game that featured real NFL teams and the actual players, by name, that played on those teams, was amazing.

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But that didn’t quite cut it. My friend Joe and I craved the concept of having OURSELVES in the game. Wearing the jersey number we wanted. But this was not yet feasible. So, I took it upon myself to create my own universe, using an old NES game called John Elway’s Quarterback, and Tecmo Super Bowl. And it went something like this:

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John Elway’s Quarterback was an arcade-style game that featured no real players and no real teams, which made it perfect for the simulation I wanted to run. I used it as a college football game before such a thing really existed. I would play a schedule I made up on my own, using the “Los Angeles” franchise as UCLA, and since the game did not feature any type of post-game statistics, I would sit with a binder in my lap and a pencil, and when “I” completed a pass in the game, I would see how many yards that completion covered and write it in my binder. At the end of the game I would count up my completions and yards and know how I had performed in that game. I did this for four simulated seasons, and then moved on to play Tecmo Super Bowl as a draft pick of the Cleveland Browns.

In addition to being my favorite NFL team, Tecmo had apparently been unable to obtain the rights to Browns’ quarterback Bernie Kosar from the NFLPA, so he is simply named “QB Browns” in the game. This offered me the opportunity to select my own number (I wore number 9 in my simulation) with the Browns. I played seven seasons with the Browns, winning three Super Bowls, before leaving as a free agent to return to California, signing a deal with the (at the time) Los Angeles Raiders. I played one more season with the Raiders before I started to get bored with the whole concept of the game.

Fast forward a couple of years and I started anew, with a new console and new games that upped the ante considerably: College Football USA 97 and Madden NFL 97 on the Super Nintendo Entertainment System. This was a step up in every way.

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While College Football USA 97 did not include the option to create a player (which it did on the Sega Genesis version of the game but I didn’t get it until many years later) it did include ALL NCAA Division I football teams. And Madden NFL 97 did have the option to create a player, so I basically did the same simulation over again, four years of games with the UCLA Bruins followed by creating myself with the Pittsburgh Steelers, as I didn’t have the option to play for the Browns in 1997 as the franchise didn’t exist in that form.

I never actually played a game with the Steelers, as I ended up ending my run in order to start playing Ken Griffey Junior’s Winning Run on the Super NES instead.

By the time I came around again, things had changed exponentially. I had bought a Sony PlayStation and bought every sports game available from 989 Sports, Sony’s proprietary division that produced college and professional sports games.

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NCAA GameBreaker 2000 and NFL GameDay 2000 were truly amazing. I could create myself, by name, height, weight, hair color, facial features, hometown and a number of other settings. Not only that, but I could download myself onto a memory card from NCAA GameBreaker and then upload myself onto NFL GameDay for the NFL Draft. And it was here that I found my most lasting success, fleeting as even it may have been.

Four seasons at UCLA, playing both football and basketball for the Bruins. I was then drafted into the NFL by the Carolina Panthers, a franchise I was never a huge fan of but decided to run with it; I even went out and bought a Carolina Panthers Starter parka, back when that was a thing. It was to be short-lived, however, as my created self suffered a knee injury in week two of my second season with the Panthers and I was on the retired list at the end of the season. That $100 jacket may have been a mistake in hindsight.

My next run at this simulation was in 2013, with the release of NCAA Football 14 from EA Sports along with Madden NFL 25, the 25th anniversary edition of the game, for the PlayStation 3. I wanted a true full-on experience, so in addition to UCLA football I also bought a copy of NCAA Basketball 10, which was the final release of that franchise, as well as a copy of MVP NCAA Baseball 07 for the PlayStation 2, the second and final release featuring college baseball. But, I learned that unhappy, time-consuming relationships don’t mix well with time-consuming video game simulations, so I never so much as got started. I boxed up my games figuring I would try again in the future.

No such luck, as NCAA Football 14 was the final college football game ever released, still to this day. So I keep them, hoping maybe someday I’ll take one final run…

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Which brings me to today and my latest simulation attempt, completely off track from previous attempts. This attempt has begun with me simulating a self-simulation. I created myself on MLB 2005 for the PlayStation 2 and then simulated my career, playing 14 seasons with the Oakland A’s, Toronto Blue Jays and Chicago White Sox. I manipulated this a bit, as I had been a big Oakland A’s fan in the 1980s and began following the White Sox in 1991. I kept my statistics and outlined my career running from 1982 to 1995, those years beautifully encompassing my public school years, from my entrance into kindergarten in 1982 to my graduation from high school in 1995. From here, I will simulate myself as the general manager of the White Sox, on MLB The Show 19.

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While the game will drop this Tuesday, I will not be doing anything with it until the Operation Sports Full Minors rosters are released in the roster vault at some point this spring. At that point, I’ll start playing, making the roster moves as I would as GM. I hope to continue this through the end of the season and when the 2020 version of the game is released, just transfer my up-to-date saves to the new version on a yearly basis.

I wish I had started this three years ago when year-to-year saves became feasible.

While the desire still burns within me to go back to the NCAA Football 14/NCAA Basketball 10/MVP NCAA Baseball 07 games and head back to UCLA, I see that as more of a future option. I am so completely invested in baseball at this point its going to take something major to push me back to other things. Like a potential 2021 MLB strike.

Basically, that’s what I’m holding out to see. If there is, in fact, a work stoppage, I’m boxing up everything I own of a White Sox persuasion and replacing it with everything UCLA I can get my hands on. I won’t lie, there’s a part of me kind of hoping for a work stoppage just for that reason. But we’ll see how I feel when 2021 rolls around.

That’s my life’s experience with sports video game simulations. I’ve loved it every step of the way, and I hope I can make the adjustments to make this new round as satisfactory as previous years. In the early days of this exercise, Joe and I would go so far as to keep our own newspaper headlines and storylines, which certainly added a major creative outlet to the whole experience. I am so ready to do that again. It’s time.

Thank you for reading, and God bless.